D. High Priest - Puller will clear the next room and we will move in. Eveyone must stay off the North wall as one of the HP guards roams behind and has agroed people though wall who sit near it. The High Priest is permarooted at the back of the last room and his to guard roam from him and down the wings on either side of him. These guards are actually the toughest mobs in the cycle. They each lifetap for 5k. This means the heal team will need to keep the MA over 60% the entire fight. Puller must get these guards single. Puller will start by clearing trash in the HP room. Then attempt to split the guards. We may need an sk to snare one guard if the puller is having problems splitting. After each guard we will rez and rebuff as necessary. The high priest is permarooted, we will us the standard pre debuff, slow memblurr and MA will go get agro and call assist.